October 23, 2008
Compositing, Reports, Tutorial
3 Comments
I am sitting here in my new favorite café/restaurant in Berlin, the Rebellion des Zimtsterns and wait for the dish of the day. I really need a break from the inconvenient truth I have learned a few minutes ago. If you read on there’s also a short tutorial on a possible wire removal workflow. Skip it, if you already know it.
EDIT: Of course I couldn’t finish this lengthy post in one lunch break so I posted it the next morning.
Read the rest…
May 9, 2008
Computing, Lectures, games
No Comments
Somehow I’ve all made it through many hours of very interesting presentations — still my spirits weakened: Four hours of sleep a day just isn’t enough for conventions like the FMX where one should be as sharply focused as a Pong-player in order not to miss anything: Today it was everything about games mostly.
Read the rest…
May 9, 2008
CGI & Rendering, Compositing, Lectures, Reports, Technology, films, people
No Comments
Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?
Read the rest…
May 7, 2008
CGI & Rendering, Compositing, Lectures, Reports, Technology, people, ranting
No Comments
Recruiting day for me! Yesterday I was too tired and lacked of motivation getting some of my demo reels to the important representatives of Some Great Company. And I even shook hands with one of the people who got me into VFX at all.
Read the rest…
March 13, 2008
CGI & Rendering, Reports, Tutorial
No Comments
I am more of a satisfyzer (yes, just I made that word up) than a maximizer but I am not up for any compromises when it comes to t-shirts: If I have an idea about a certain print I want then I won’t settle for anything less than exactly that. Yes, I was looking for that perfect, one and only DeLorean-logo shirt!
Read the rest…
December 2, 2007
Computing, Tutorial, games, video
No Comments
Call me flip-floppy but today I like Steam better than the day before. Because it works again and likes to display my custom models. Like the one out of three airplanes I modeled for S&P Simulations some months ago.
Read the rest…
June 21, 2007
Reports, Tutorial, photography
No Comments
Some of you might have seen me two days ago roaming around the endless corridors of the campus: Black shirt, shorts, worn flip-flops and a large black camera on a tripod on my shoulder. But why would I take pictures of the boring campus in medium format? Well… why not?
Read the rest…
March 6, 2006
Tutorial, photography
No Comments

Sometimes a scanned negative looks just like the one in the picture: Although there’s an area, like the snow, that should have a coherent tone, it’s sometimes darker and sometimes brighter - there’s even vignetting on the right side. In the darkroom this means to dodge and burn until you get away with it but this takes usually a lot of time. But in Photoshop everything’s a little easier.
Read the rest…
February 18, 2006
CGI & Rendering, Tutorial
No Comments
I am working on another project for BigBoy Productions and I needed a realistic gold texture with proper reflections but which doesn’t take eons to render. Years ago I was very close to photorealistic gold but unfortunately I forgot a big deal about it. After playing around for days I finally came up with a good solution which I will present you in this tutorial.
Read the rest…