November 19, 2008
CGI & Rendering, Reports, films, ranting, review
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I have much time on my hands in Berlin now so I’ve been to the movies. I watched two classics in a charming little theater in the Kastanienallee, Delicatessen and Taxi Driver and two current Hollywood blockbusters in the UCI Colosseum multiplex theater, WALL·E and Burn After Reading. I will not talk so much about the films themselves because that has already been done by people way more proficient than me. No, I will focus on my experiences around and inspired by the movies. With no spoilers, as usual.
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October 31, 2008
Compositing, Random Thoughts, Reports, ranting
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It was the first day that brought the smell of winter. Along with it two emails from Amazon tumbled into my mailbox, asking me whether my wishlist is ready for Christmas (it’s not). Today also is Halloween here in Berlin. On my way home from work the streets were filled with drunken people, costumed people, drunken people in costumes and punks (who I count to the latter group as well). People were carrying around pumpkins, I saw a guy carrying a ribcage around that looked shockingly real and giggling girls wearing pointed hats. Only one misguided blonde was wearing a Father Christmas Hat. That was my day…
EDIT: Thanks to some Russian Malscript the rest of this post has gone into nirvana. And there was so much more ranting going on…
October 24, 2008
Compositing, Random Thoughts, ranting
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…and we all are worried and upset. Just look at that and tell me it doesn’t look scary. Maya, any former *discreet products such as flame, smoke, inferno, combustion, further 3dsmax and so on all come from Autodesk who will become the Adobe of post production. So you either buy from Autodesk or you switch to charted accountancy.
I guess they will become what Electronic Arts is in games: Every year a new update of the same old shit with not more than one new feature but for the same price as the previous version. Not to mention cash-cowing with add-ons. So watch out for Avid 2009, 3dsmax 2010, Combustion: Tournament and the Maya Add-On Maya: Masters of Mayhem.
October 23, 2008
Compositing, Reports, Tutorial
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I am sitting here in my new favorite café/restaurant in Berlin, the Rebellion des Zimtsterns and wait for the dish of the day. I really need a break from the inconvenient truth I have learned a few minutes ago. If you read on there’s also a short tutorial on a possible wire removal workflow. Skip it, if you already know it.
EDIT: Of course I couldn’t finish this lengthy post in one lunch break so I posted it the next morning.
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August 15, 2008
Computing, Random Thoughts
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Now it is the third week I am living here in Berlin and it’s about five days since Lisa left and I am all alone here. And just before I asked myself whether I was homesick. And as strange it may sound, my answer is no. But why? What is it that makes me feel that way?
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August 6, 2008
Compositing, Reports
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Monday was my first day of many other to come at rise visual effects Berlin as an intern. Strangely it’s exactly as I imagined it, maybe even a little boring — but hey: It’s my first week and they won’t hand me critical or very creative stuff right away because the team is a little stressed keeping a deadline for a feature film project due in 2009. I hope that I’ll be involved in stuff for the big screen myself sooner or later…
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June 24, 2008
Computing, Reports, Technology, ranting, video
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Working on bigger projects with people in remote places always is a hassle. Today I received the long anticipated hard disk with the blue screen shots I should be working on. I popped it into the USB port but Windows thought the device was damaged and suggested to replace it. Luckily I remembered that the person who sent me the disk was a Mac user so I tried connecting the device on some Mac and it worked. Then my data-odyssey began…
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June 1, 2008
Compositing, Reports, Technology, filmmaking, films, video
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Another convention report, my apologies! I haven’t thought that I would be on so many (= two) conventions in the field of digital film in such a short span of time. But attending the Digitale Cinematographie convention this Thursday in Munich was something way out of the ordinary because a little dream never dreamed came true: Seeing my work on the grandeur of a real IMAX theater silver screen.
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May 9, 2008
Computing, Lectures, games
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Somehow I’ve all made it through many hours of very interesting presentations — still my spirits weakened: Four hours of sleep a day just isn’t enough for conventions like the FMX where one should be as sharply focused as a Pong-player in order not to miss anything: Today it was everything about games mostly.
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May 9, 2008
CGI & Rendering, Compositing, Lectures, Reports, Technology, films, people
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Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?
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