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FMX 08, Day Four

Computing, Lectures, games No Comments

Somehow I’ve all made it through many hours of very interesting presentations — still my spirits weakened: Four hours of sleep a day just isn’t enough for conventions like the FMX where one should be as sharply focused as a Pong-player in order not to miss anything: Today it was everything about games mostly.

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FMX 08, Day Three

CGI & Rendering, Compositing, Lectures, Reports, Technology, films, people No Comments

Today I was eager for a new Pixar poster. Who would’ve thought that I spent nearly one and half hour talking with the guys and gals from Pixar?

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FMX 08, Day Two

CGI & Rendering, Compositing, Lectures, Reports, Technology, people, ranting No Comments

Recruiting day for me! Yesterday I was too tired and lacked of motivation getting some of my demo reels to the important representatives of Some Great Company. And I even shook hands with one of the people who got me into VFX at all.

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FMX 08, Day One

CGI & Rendering, Compositing, Reports 1 Comment

At 4:30am my cell phone tried to wake me, without success, but it succeeded ten minutes later shortly before I stuffed in some clothes, my ten portfolio DVDs and my bag of hygiene products. Then I tried giving Martina, who was one of my two passengers, the ordered wake-up call, unanswered twice. The third time she picked it up and sounded not even as sleepy as me. Donsch, my other passenger, was waiting outside the campus building patiently for me to arrive, 18 minutes late for I forgot to print out the addresses of the convention center and my hotel which really saved my ass.

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FMX 08, Day Zero

CGI & Rendering, Reports No Comments

Currently the fmx, the Conference on Animation, Effects, Games and Digital Media, resides for the 13th time in Stuttgart. Big woo because this year I’m among the participants. But my trip actually started on Sunday when I was getting ready, also mentally, for my upcoming days of celebrated geekdom.

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